Does The Aa12 Need To Be Cleaned
| AA-12 | Story | Quotes | Live2D |
| AA-12 163 | |
| Gun Data | |
|---|---|
| Full name | Atchisson Auto Assault-12 Gauge |
| Country of origin | United States |
| Manufacturer | Maxwell Atchisson (1972 - 1987), Military Police Systems Inc. (2005 - present) |
| Game Information | |
| Faction | Griffin & Kryuger |
| Manufactured / Revised by | I.O.P. |
| Voice player | Honda Mariko |
| Artist | Silverwing |
| Released on | CN, TW, KR, EN, JP |
| Chibi Animation | |
| Variant: Click the marked surface area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
Contents
- 1 How to obtain
- 2 Exclusive Equipment
- iii Stats / Information
- 4 Weapon Background
- 5 Gallery
- 5.one Main artwork
- 5.two Alternative artwork
- 6 Trivia
- 7 References
How to obtain [edit]
NORMAL HEAVY Timer 8:12:00. Meet T-Doll Production for details.
DROP Non obtainable every bit a drib.
REWARD Non obtained as a reward
Exclusive Equipment [edit]
Stats / Information [edit]
| | | |
| 135 (x1) → 269 (x1) / 1345 (x5) | 30(x1) / xc(x5) | 40(x1) / 140(x5) |
| | | ||
| | | ||
| | 6 | | |
| | 40% | | fifty% |
| | 15 | | five |
Affects Automobile Guns
Increase damage by 22%
| name | Ketonemia | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | comboBuffSelf | |||||||||
| text | [Active]: Grants +($ammo) ammo to current clip and increases own rate of burn down by ($rate_of_fire)% but decreases own damage by ($debuff_value)% for ($duration) seconds. Additionally, Each attack has a ($knockback)% increased adventure of knocking back enemy units. [EQ Passive]: When equipped with "Frag-12 HE Rounds", attacks deal 1x impairment inside a radius of 1 unit, affected by armor and evasion. | |||||||||
| initial | 8 | |||||||||
| cooldown | twenty | 19.six | 19.ane | 18.seven | eighteen.2 | 17.8 | 17.3 | 16.ix | 16.4 | sixteen |
| ammo | 5 | 5 | 6 | vi | seven | 7 | 8 | 8 | nine | 10 |
| rate_of_fire | 35 | 40 | 45 | 50 | 55 | sixty | 65 | 70 | 75 | 80 |
| knockback | 6 | 6 | 7 | 7 | 8 | 8 | nine | 9 | ten | 10 |
| debuff_value | l | 44 | 39 | 33 | 28 | 22 | 17 | 11 | vi | 0 |
| duration | half-dozen | 6.2 | 6.4 | vi.7 | vi.ix | vii.1 | 7.3 | 7.v | 7.7 | viii |
| | name of skill here | |
Weapon Background [edit]
The Machine Assault-12 (AA-12) is an automatic combat shotgun adult past American firearms designer Maxwell Atchisson. The current version of the weapon, introduced in 2005, was developed over a period of eighteen years following the patent being sold to Armed forces Police Systems, Inc. The original design was the ground of several later weapons, including the USAS-12 combat shotgun.[1]
The original version of what would become the AA-12 was the Atchisson Set on Shotgun, developed by Maxwell Atchisson in 1972. In 1987, Atchisson sold the patent rights to Jerry Baber of Military Law Systems Inc., an American firearms company based out of Piney Flats, Tennessee. MPS would so develop a successor to the original Atchisson design, with the new weapon being dubbed the Auto Assault-12. The AA-12 was designed over a menstruum of 18 years, with MPS making a total of 188 changes or alterations to the original Atchisson blueprint. These changes resulted in the AA-12 being lightened to around iv.76 kg (ten.5 lb) and shortened to 966 mm (38.0 in), while still retaining the same barrel length equally the original pattern.
One of the major modifications fabricated to the Atchisson blueprint was switching the gun from a blowback action to a gas-operated action with a locked breech. This change is the reason backside one of the AA-12's nigh prominent blueprint features, that being its surprisingly calorie-free recoil for a 12-gauge shotgun. When a round is fired, the weapon'southward proprietary gas system absorbs effectually lxxx percent of the recoil. An boosted recoil spring absorbs another ten percent, meaning that the shooter will only feel effectually x percent of the recoil one would wait from such a cartridge. This low recoil is peculiarly helpful given the weapon is designed to be fired in full motorcar, helping the shooter maintain accuracy.
The AA-12 fires from an open up bolt, which is uncommon for an automatic shotgun, and is a way of operation more commonly seen in submachine guns and heavy/squad-level machine guns. This, combined with the weapon'southward heavy use of stainless steel and large clearances for fouling, means that the AA-12 is uncommonly reliable. MPS have stated that the weapon requires piffling to no cleaning or lubrication, and that cleaning is only required later 10,000 rounds.
In 2004, around ten AA-12 shotguns were produced for testing by the United States Marine Corps. Effectually the same fourth dimension, MPS would team up with the Special Cartridge Visitor based out of London to combine the gun with the FRAG-12 Loftier-Explosive cartridge. This specialized shotgun cartridge fired a slug that contained a small amount of high explosives in the tip, and was designed for breeching intermediate barriers, defeating light vehicles, and remote detonating IEDs. Four folding fins bound out after the slug leaves the muzzle, stabilizing the circular in flying. The FRAG-12 has a maximum range of around 200 meters (660 ft), with the explosives arming at effectually iii meters (9.viii ft) and detonating on impact.[ii] Pairing the AA-12 with the FRAG-12 round immune the weapon to serve every bit a multipurpose system, and it was hoped that this would improve the weapon's chances of existence adopted by the The states military. Ultimately, the AA-12 would not be adopted by the Marines.
Gallery
Main artwork
Gallery consisting of artworks used primarily in-game. For data on how to obtain certain costumes, see Skin Catalogue.
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Profile image
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Full artwork
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Total damaged artwork
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"Never Ascension Sun" Full artwork
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"Never Rise Sun" Total damaged artwork
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"Smokeless Lollipop" Full artwork
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"Smokeless Lollipop" Total damaged artwork
Alternative artwork
Alternate gallery consisting of artworks with slight alterations besides as miscellaneous artworks.
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Official grapheme sheet of AA-12
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Summer 2018 login wallpaper illustrated by Imoko
Trivia
- In-game, AA-12's firing animation shows her weapon having quite a lot of recoil. The real life AA-12 has remarkably low recoil due to its gas-operated closed breech activity and recoil leap.
References [edit]
- ↑ Wikipedia article on the AA-12
- ↑ Wikipedia article on the FRAG-12 specialized cartridge
| Listing of T-Dolls |
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Source: https://iopwiki.com/wiki/AA-12
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